

The company wanted to build the game for 148 arcades in US and Europe. The game was planned to be on mobile at first but they shifted this idea slightly to make an arcade game.

The initial idea for this game was to make a retro-style endless running and shooting game. Games can not only be used for entertainment but also for informative purposes. Ojha said “What we achieve here is that the application of game technology is seamless. Today this theme park is attracting tourists around the world with 800+ visitors till it was opened to the public. The company faced many challenges while creating a fun theme park around a science topic.

He said: “there are so many theme parks that we have been a part of but our greatest achievement is the Theme Park we’ve created in Hyderabad on Rainwater Harvesting.” Rajat Ojha, the CEO of Gamitronics has shared his experience on creating gigantic theme parks in Dubai and Abu Dhabi.

Their theme park portfolio is another big achievement to add to the list. The company was appreciated globally for creating an entire skill using Google’s interactive canvas. They previously got featured in the Google I/O conference for their contribution to the Google voice device. The company has a record of setting milestones. This is not the first time Gamitronics has achieved something big. Gamitronics: A name for setting Milestones Yes, you heard it right! Gamitronics has launched its first ever VR game named Speedy Gun Savage right into the market. Gamitronics, a Hyderabad-based company specializing in game development, AR/VR, and robotics/AI created India’s first-ever VR game. And today the idea of an Indian-originated VR game that once seemed a long-term dream has been turned to reality by one Indian Game Development Company. Although we as an Indian society are pretty oblivious about our own gaming market, but there are Indian game-based companies that are contributing to changing our ideologies. But recently India is entering the market as a creator. Previously VR-based games originated overseas and India played its part in being one of the biggest users all around. While big countries like the US & China are setting benchmarks for VR-based games, India is also giving tough competition to prominent gaming companies worldwide. Virtual reality (VR) in the gaming market was valued at USD 7.7 billion in 2019 and is projected to reach USD 42.50 billion by 2025. Slowly the industry is shifting towards VR-based games to enhance the gamer’s experience. Augmented and Virtual reality is considered to be the future of the game industry. Moreover, AR and VR have tremendously changed the definition of video games. With time, video games have changed from being a mere source of entertainment to the biggest leader in the entertainment industry.
